static RenderingHintsBuilder |
RenderingHintsBuilder.of()
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RenderingHintsBuilder |
RenderingHintsBuilder.setAlphaInterpolation(RenderingHintsBuilder.AlphaInterpolation alphaInterpolation)
设置alpha合成微调
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RenderingHintsBuilder |
RenderingHintsBuilder.setAntialiasing(RenderingHintsBuilder.Antialias antialias)
设置是否使用抗锯齿
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RenderingHintsBuilder |
RenderingHintsBuilder.setColorRendering(RenderingHintsBuilder.ColorRender colorRender)
设置控制颜色着色的渲染方式
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RenderingHintsBuilder |
RenderingHintsBuilder.setDithering(RenderingHintsBuilder.Dither dither)
设置控制如何处理抖动
抖动是用一组有限的颜色合成出一个更大范围的颜色的过程,方法是给相邻像素着色以产生不在该组颜色中的新的颜色幻觉。
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RenderingHintsBuilder |
RenderingHintsBuilder.setFractionalMetrics(RenderingHintsBuilder.FractionalMetrics fractionalMetrics)
设置字体规格
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RenderingHintsBuilder |
RenderingHintsBuilder.setInterpolation(RenderingHintsBuilder.Interpolation interpolation)
设置怎样做内插
在对一个源图像做变形时,变形后的像素很少能够恰好对应目标像素位置。
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RenderingHintsBuilder |
RenderingHintsBuilder.setRendering(RenderingHintsBuilder.Render render)
设置着色技术,在速度和质量之间进行权衡。
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RenderingHintsBuilder |
RenderingHintsBuilder.setStrokeControl(RenderingHintsBuilder.StrokeControl strokeControl)
设置笔划规范化控制
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RenderingHintsBuilder |
RenderingHintsBuilder.setTextAntialias(RenderingHintsBuilder.TextAntialias textAntialias)
设置对文本着色时是否抗锯齿
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RenderingHintsBuilder |
RenderingHintsBuilder.setTextLCDContrast(Integer textLCDContrast)
设置LCD文本对比呈现
,100 到 250 之间的正整数。
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